AI Insights · Timothy · June 2022
Top 5 Bubble Shooter Games on Android in Oceania for Q2 2022
Explore the performance of the top 5 Bubble Shooter games on the Android platform in Oceania for Q2 2022, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Bubble Shooter games on the Android platform in Oceania showcased varied performance in terms of downloads, revenue, and active users. Here's an overview of their trends during this period, based on data from Sensor Tower.
Bubble Witch 3 Saga from King saw its weekly revenue fluctuate, peaking at around $9.9K in late March and then gradually declining to about $7.5K by the end of June. Weekly downloads varied significantly, starting at 747 and reaching a high of 1.1K in the final week of June. Active users showed a similar trend, peaking at 10.1K in late April before stabilizing around 7.6K to 9.7K throughout the quarter.
Ilyon's Bubbles Empire Champions experienced steady weekly revenue, ranging from $2.2K to $2.7K. Downloads were initially strong, with a peak of 326 in mid-April, but dropped to single digits by the end of June. Active users remained relatively stable, fluctuating between 5.6K and 7.5K.
Bubble Pop Origin! Puzzle Game by Puzzle1Studio also showed varied performance. Revenue peaked at $2.7K in early May before declining to about $1.2K by the end of June. Downloads started strong at 2.6K in late March but decreased to around 1K by the end of the quarter. Active users ranged from 5.4K to 9.4K, with a notable increase to 6.3K in the final week of June.
Bubble Shooter: Panda Pop! from Jam City, Inc. saw consistent weekly revenue, hovering around $1.7K to $1.9K. Downloads were relatively stable, with a peak of 452 in late May. Active users showed a gradual increase from 688 in late March to 928 at the end of May, before stabilizing around 731 to 774 in June.
Finally, Marble Shooter: Violas Quest by Two Desperados Ltd had modest weekly revenue, peaking at $1.5K in late May. Downloads were low, with a maximum of 72 in early April and dropping to single digits by June. Active users remained consistent, fluctuating between 460 and 545 throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.